Den Ausbau der Minen bezahlt der Spieler mit Metall und Kristall, die immer ein bestimmtes Wertverhältnis zueinander haben. Mit jeder. Vorweg gilt natürlich zu sagen, dass ähnliches gilt wie bei der Flotte, beim Minenbau, beim. Kolonieausbau es gibt KEIN "perfekt". Erstes spielen in OGame viele. blackoutstheband.com - Die OGame-Minen-Statistik.
OGame: GuideWird der Bau der Minen bis M15, K13 und D11 fortgesetzt, ist die Aufbautaktiken (auf OGame-Wissen - Forumregistrierung notwendig). Optimierung von Minen / Astrophysik / Plasmatechnik - Let's Play OGame - #18 (german | deutsch). K views. 5. Share. Save. Report. hallo, wie soll ich meine minen ausbauen? immer mit 3 stufen abstand? also z.b. MKD14was meint ihr was wäre optimal um zu.
Ogame Minenausbau Gameforge Login VideoOGame :- Relocating Into Slot 15 For Extra Deuterium! (Fusion Reactor Setup)
Hallo, ich hab mir jetzt dieses Infocompte 3 runtergeladen. Ich hab einen Link gefunden wo ich ein zusätzliches Addon runterladen muss, aber der Link funktioniert nicht Davon ausgehend, dass du mit aktiviertem InfoCompte alle Seiten durchgegangen bist Versorgung, Anlagen und Verteidigung auf allen Planeten und Monden , geh auf Übersicht.
Unten erscheint die Tabelle von InfoCompte. Klick auf den kleinen, grün unterlegten Pfeil rechts neben dem Kreisdiagramm. Als Gast sind dir nicht alle Inhalte und Funktionen dieses Forums zugänglich.
Um das Forum im vollen Umfang nutzen zu können, registriere dich bitte. Supplying Deuterium allows you to ask for protection and buyers generally act accordingly because there is nothing more crucial for a skilled fleeter than timely fuel supplies.
That concludes the guide. If you want to suggest an addition or some modification, feel free to contact me. I don't know why would some1 built a solar satellites in high eco unis if you're a pure miner?
Fusion reactor is the only logic way to go. Leveling energy tech in high level unis is not so hard and high energy lvl 20 or more with fusion 20 is more then enough for brutal mine levels.
Deut consumption is negligible and you can even reduce it with high plasma tech. Highly disagree. You said that defenses have low structural integrity, or hull.
At least this tech is equal to weapons tech. I do not understand why anyone not on slot 15 would go for fusion.
Reactors are way less cost-efficient than satellites. As for weapons tech: the purpose of defense is to inflict maximum damage in round 1.
It is not a big deal for a fleeter to send 50k lf instead of 5k, and you cant reasonably counter fleets with defense and still keep spending most on mines.
So the more you kill round 1, the better. Armour is therefore negligible. If the enemy attacks with destroyers, they will kill most defenses in 1 shot regardless of armour level, so its more about fodder and deut cost in that case.
If you have 20k sats you will be farm. How about the fact satellites can be destroyed meaning they cost you every time you are attacked in both lost production as well as the cost of new satellites.
How about the fact plasma tech levels can recover the deut used by the reactor and can even turn a profit at higher levels. How about the fact it can be leveled high enough that the solar plant isn't even necessary anymore giving you more fields for mines.
Remember, OGame is a long-term game and over the long term you are likely to spend less on the fusion reactor than you will on satellites.
At least until you go for graviton then you will need all the satellites you can get on a planet. I'll preface this by saying that I use Fusions in my slot 15s, as I can't be bothered to try to defend k sats The question isn't whether sats can be destroyed they can or whether the deut costs of fusions is particularly high it isn't , it's about how often sats are destroyed versus how much it would cost to run Fusion in the mean time.
Not only is the upfront cost of energy and fusions significant, sats are so cheap that you need to be crashed on planet about once a month for the cost of replacing the sats to be more than the deut consumed by fusions!
There's little additional risk to your planet from the 2k sats as overnight was easily double that value, and people kept k cargos per planet , and with enough def you generally won't get attacked for m worth of stuff.
As you say, little things add up in Ogame, as it is a long term game. So with some rather large exceptions like slot 15s and defense to DF universes where you can't defend your sats, sats are still generally a better choice for miners than fusions.
I tried fusion once and since then never build a single satelite. If i am a pure miner in x7 eco uni, 0.
I can't run out of deut. With fusion you don't need to worry about anything, just regulary FS res from all planets. Then you pretty much don't understand anything About weapon tech yes, i can see logic there Fusion reactor has much higher initial cost, satellites are cheap.
You spend more on fusion that on satellites on "normal" slots, so why go more expensive? Sats can be killed, ye, but they are waaaay cheaper. I just recently improved Terra on all planets Built fusion 22s on all planets moved all planets to slot 14 and 15 scraped all sats save k now Im tearing down Plants as I need to could not be happier in Uni So is the cost of sats 2k sats is 4kk crystal 1kk deut Note that unless you're getting crashed somewhere around once a month, it's cheaper to build sats than to run fusion.
However, even with 7x eco, the cost of Fusion reactors is very high. So unless you're doing slot 15s, it's better to invest in some def and sats instead of the Fusions.
Indeed, I think they shouldn't - they should be focusing on basic things like FS'ing properly or farming inacs.
If you are running fusion, you need to be getting your plasma tech as high as possible as well. It can pay for all the deut you use powering your fusion and can even make you a deut profit.
Fusion without engergy tech and plasma tech are not worth having. Expensive right now but not over the long term. OGame doesn't have a an end game.
And as universes continue to merge, so too will the threat to your satellites remain. Fusion provides safety and that might be enough to offset the costs needed right now.
There are others who build fusion so they can use it if their sats get destroyed. In this scenario, you don't care how much deut it costs you as the focus is keeping your production going.
It is a temporary thing as you go and build your cheap satellites again until they get hit I mean, you can ignore fusion, but you do so at your own risk.
Leave same amount but have no ss the attack just lost 2 mil crystal instantly. Crystal builds me some more bcs, I would pass if the deut cost was so high to make that hit.
Having no sats on your planet means more protection and the ability to stockpile more resources. Yep, the story is very different in defense to DF universes.
No way you can defend your sats when your defense is profit. And 2k sats is enough for some of the biggest mines there, most people have quite a bit fewer.
It depends, ultimately, on how often your satellites get crashed in the long run. If they're getting crashed more than once a month for example, if you're in a war, or you're in system to hungry fleeter , eventually Fusion will pay itself off off.
Funnily enough I have some comments on other parts of the guide, that I will eventually write My fleet is not lucky enough to find 5m profit in Galatea yet.
I do agree that in bigger uni's the 2k sats become less and less profitable and with didf even more so, but some people do just like to sat slap people.
SmurfySmurf Hey, excellent guide! Guderian sure man. Just give the link to the original, please. Enjoy it! Here is a quick description of what will be covered in the guide: Key principles for successful mining Early game development Astro-to-Mines levels Energy management Planet positioning Dark Matter usage Tech development Defending your economy Trading set-ups Key Principles for Successful Mining As a miner, your primary income comes from your own economy.
Early Game Development So, you got yourself into a new uni. Astro to Mines level A popular and an important question that many miners ask is: when do I go for the next planet?
I use the following roadmap: Your amount of planets Mine levels on all your planets You should go for: 1 planet 1 lvl astro 2 nd planet 2 planets 3 lvl astro 3 rd planet 3 planets 5 lvl astro 4 th planet 4 planets 7 lvl astro 5 th planet 5 planets 9 lvl astro 6 th planet 6 planets 11 lvl astro 7 th planet 7 planets 13 lvl astro 8 th planet 8 planets 15 lvl astro 9 th planet 9 planets 17 lvl astro 10 th planet 10 planets 19 lvl astro 11 th planet 11 planets 21 lvl astro 12 th planet 12 planets 23 lvl astro 13 th planet.
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